Barron Associates has developed an Automated Upset Recovery System for Small Unmanned Air Systems (SUAS) and successfully demonstrated the system through a series of flight tests on multiple fixed-wing vehicles. The flight tests showed reliable recoveries from a variety of unusual attitude and high angular rate flight conditions, and demonstrated that the system performs well […]
News
Barron Associates Awarded Phase II Grant to Develop Neuroscience Education Game
Barron Associates has developed a novel video game for promoting neuroscience education, called “NeuroSPARKS.” The NeuroSPARKS game is controlled by special sensors that measures muscle activity in the arm, providing students with hands-on insight into neuroscience topics and technology. Barron Associates successfully tested an early prototype of the NeuroSPARKS game and has now been awarded […]
Barron Associates Awarded NIH Phase II Grant to Develop Virtual Reality Games for Stroke Therapy
The National Institutes of Health (NIH) Eunice Kennedy Shriver National Institute of Child Health and Human Development has awarded Barron Associates, Inc. a 2-year, $1.48M grant to develop and test a commercial system promoting recovery of hand function. The effort includes design of a commercial sensor system that works in conjunction with a glove orthosis […]
Barron Associates’ Technology Launched into Geostationary Orbit on Atlas 5 Rocket
Barron Associates employees Aaron Olowin, Matt Lichter, and Rick Adams attended the launch of the AFSPC-11 Atlas 5 rocket on Saturday, April 14 at Cape Canaveral, FL as guest of the United Launch Alliance (ULA). The rocket carried AFRL’s EAGLE spacecraft which hosts sensor electronics and software developed by Barron Associates, Inc. A CBS news […]
Barron Associates Awarded NIH Grant to Develop Therapy Games for Children with Cerebral Palsy
The National Institutes of Health (NIH) Eunice Kennedy Shriver National Institute of Child Health and Human Development has awarded Barron Associates, Inc. a grant titled “Motivating Occupational Virtual Experiences In Therapy for kids (MOVE-IT).” The program will support intensive rehabilitation for pediatric hemiplegia through mixed-reality games that inspire high-dosage, task-directed upper extremity (UE) movements. The […]
Barron Associates Completes Successful Testing of VR Glove and Games for Stroke Therapy
Under a Phase I grant from the National Institutes of Health (NIH) Eunice Kennedy Shriver National Institute of Child Health and Human Development, Barron Associates has developed custom sensors, electronics, and software that enable a commercial glove orthosis, the SaeboGlove, to be used by stroke patients in conjunction with the SaeboVR software to practice activities […]
Barron Associates’ BALCAP Balance Monitor Clinical Study Begins
Barron Associates developed a novel balance prosthesis for individuals with balance disorders. The BALCAP prosthesis provides feedback to wearers via a substitute sensory channel regarding head orientation and motion. Such sensing emulates natural vestibular function; the head-mounted BALCAP gyroscopes sense rotational motions, similar to the semicircular canals, and the accelerometers sense gravity and translational acceleration, […]
Journal Paper Published on SaeboVR Efficacy for Stroke Recovery
A paper titled “Virtual Activities of Daily Living for Recovery of Upper Extremity Motor Function,” by Barron Associates lead authors Dr. Richard Adams and Dr. Matt Lichter, has been published in the IEEE Transactions on Neural Systems and Rehabilitation Engineering (Volume: 26, Issue:1). The paper describes a study that was conducted to investigate the effectiveness […]
Barron Associates Awarded Grant to Study Falls in Hospitals
Fall detection, assessment, and prevention is a challenging issue across the care continuum. Despite wide recognition as a considerable problem, fall-related injuries are still the most frequently reported adverse events in hospital inpatient settings. Diverse factors contribute to falls, including patient factors (e.g., cognitive state, muscle weakness, medications), environmental factors (e.g., bed/toilet positioning, trip hazards), […]
Glove Rehabilitation Application for Stroke Patients (GRASP) Pilot Testing Underway
The GRASP system promotes recovery of hand function following stroke through an instrumented orthosis that enables functional practice of manual tasks in fun and engaging activities within a virtual environment. The effort combines patented sensor glove technology developed under the NASA space suit program with a commercial hand orthosis and modern game engine technology. Barron […]